
Making a Successful Game by Hacking All of the Rules
I made a successful game! You can too: it’s actually not terribly hard, or even risky, as long as you’re willing to make a lot of concessions about your definition […]
I made a successful game! You can too: it’s actually not terribly hard, or even risky, as long as you’re willing to make a lot of concessions about your definition […]
I’m doing an informal talk on the Google Ecosystem for my local Web Developer meetup. It’s just a quick blast through Google’s approach to the Cloud, programming languages, web frameworks, […]
Flutter is Google’s open source mobile app SDK that produces Android and iOS apps from a single, Dart-based codebase. I gave it a shot, trying to create a simple app. […]
Developer? Work with the Instagram API? Or work with an Instagram library by a third party? Wondering why your Instagram implementation is suddenly showing grey squares? Wondering how to stop […]
Have you, your kids, or your friends ever played a collectible card game? Magic, Pokemon, or more recently Hearthstone? It’s an expensive hobby. And the more you spend, the more […]
I was inspired to use Firebase with Dart by Jana Moudrá‘s talk at this year’s Dart Developer Summit (on YouTube here). Firebase’s major contribution is having a backend for your […]
Had a chance to work with some Beacon technology today. It was easy to set up (even though a little obtuse), but more or less impossible to test quickly. My […]
Interested in Dart and/or Flutter? Or just interested in app development in 2017? You should give Flutter a try. It only takes a few minutes (mostly downloading programs and setting […]
I got some advice recently to share more of what I’m up to. I’ve been hesitant because the content I most value from my peers is well-written with live demos […]
In February of 2014, I met some Google employees at the Digital Signage Expo who were extolling the virtues of ChromeOS. I asked about how I would go about moving […]